Change by Design (Revised and Updated)
The father of Design Thinking Tim Brown explains how Design Thinking transforms organizations and inspires innovation.
Value Proposition Design: How to Create Products and Services Customers Want
This hands-on book teaches you the processes and give you all the tools you need to create great products that sell.
UX Strategy: How to Devise Innovative Digital Products that People Want
Jaime Levy provides a hands-on guide with easy going strategy tools and techniques to help product designers build innovative products that people will adore.
100 Things Every Designer Needs to Know About People
Susan Weinschenk explains what makes people act the way they do and combines real science and research with practical examples to deliver a guide every product designer needs.
The Design of Everyday Things
The problem sits not always in front of the product. Usually we as product designers are responsible for bad UX Don Norman points out and shows how to pay attention to the needs of users and the principles of cognitive psychology.
This app is a life hack. It offers short summaries of the best nonfiction books which you can easily browse, read and get the key takeaways out of it.
Don't Make Me Think: A Common Sense Approach to Web Usability
Usability guru Steve Krug helped hundreds of thousands of Web designers and developers to understand the principles of intuitive navigation and information design.
Made to Stick: Why Some Ideas Survive and Others Die
Chip and Dan Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier.
Hacking Growth: How Today's Fastest-Growing Companies Drive Breakout Success
The pioneers of Growth Hacking, Sean Ellis and Morgan Brown wrote the definitive playbook for one of the hottest business methodologies in Silicon Valley and beyond.
The Best Interface Is No Interface: The simple path to brilliant technology
In his insightful, raw, and often hilarious criticism, Golden Krishna reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation.
UI is Communication: How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication
In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication.
Solving Product Design Exercises: Questions & Answers
Practice your product design and UX skills. Prepare for your next job interview.
Hooked: How to Build Habit-Forming Products
Nir Eyal explains the Hook Model – a four-step process embedded into the products of many successful companies to subtly encourage customer behavior.
Thinking, Fast and Slow
In the international bestseller, Daniel Kahneman, the renowned psychologist and winner of the Nobel Prize in Economics, takes us on a groundbreaking tour of the mind and explains the two systems that drive the way we think.
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Designer Jake Knapp who created the five-day process called Sprint at Google introduces the reader to the methodology of his unique design thinking technique.
Well-Designed: How to Use Empathy to Create Products People Love
Jon Kolko walks the reader through each step of designing a great product with empathy, sharing eye-opening insights from his fifteen-year career in product design along the way.
INSPIRED: How to Create Tech Products Customers Love
Marty Cagan explains how today’s most successful tech companies – Amazon, Google, Facebook, Netflix, Tesla – design, develop, and deploy the products that have earned the love of literally billions of people around the world.
The Laws of Simplicity
MIT's Media Lab professor and world-renowned graphic designer John Maeda teaches the reader on how to need less but get more in Design, Technology, Business and Life.
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
Tom Kelley reveals through entertaining anecdotes how teams research and how to immerse themself in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.